Someone had a problem at level
1. 10 cards, A-J (Uppercase) .
8 hours ago after 1 minute of playing.
Someone had a problem at level
9. 18 cards, A-Z (Uppercase) .
20 hours ago after 1 minute of playing.
Someone had a problem at level
1. 10 cards, A-J (Uppercase) .
2023-12-09 10:41 after 5 seconds of playing.
Someone had a problem at level
1. 10 cards, A-J (Uppercase) .
2023-12-07 13:53 after 31 seconds of playing.
Someone had a problem at level
1. 10 cards, A-J (Uppercase) .
2023-12-03 15:06 after 1 minute of playing.
Someone got
26 moves at level
1. 10 cards, A-J (Uppercase) .
2023-12-01 09:01 after 2 minutes of playing.
Someone had a problem at level
1. 10 cards, A-J (Uppercase) .
2023-11-30 19:18 after 13 seconds of playing.
Someone had a problem at level
2. 10 cards, A-J (Lowercase) .
2023-11-29 10:43 after 1 second of playing.
Someone got
28 moves at level
2. 10 cards, A-J (Lowercase) .
2023-11-29 06:34 after 2 minutes of playing.
Someone had a problem at level
2. 10 cards, A-J (Lowercase) .
2023-11-29 06:32 after 2 seconds of playing.
Game to help students learn uppercase and lowercase alphabet.
Instructions for Alphabet memory
This game will help students learn uppercase and lowercase alphabet. It is designed for K-1st grade students.
1. 10 cards, A-J (Uppercase)
Memory - The level consists of 10 pairs (consisting of identical words paired with each other) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
2. 10 cards, A-J (Lowercase)
Memory - The level consists of 10 pairs (consisting of identical words paired with each other) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
3. 10 cards, K-T (Uppercase)
Memory - The level consists of 10 pairs (consisting of identical words paired with each other) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
4. 10 cards, K-T (Lowercase)
Memory - The level consists of 10 pairs (consisting of identical words paired with each other) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
5. 6 cards, U-X (Uppercase)
Memory - The level consists of 6 pairs (consisting of identical words paired with each other) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 6 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
6. 6 cards, U-X (Lowercase)
Memory - The level consists of 6 pairs (consisting of identical words paired with each other) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 6 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
7. 10 cards, A-Z (Uppercase)
Memory - The level consists of 26 pairs (consisting of identical words paired with each other), but a maximum of 10 pair are practiced per game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
8. 10 cards, A-Z (Lowercase)
Memory - The level consists of 26 pairs (consisting of identical words paired with each other), but a maximum of 10 pair are practiced per game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
9. 18 cards, A-Z (Uppercase)
Memory - The level consists of 26 pairs (consisting of identical words paired with each other), but a maximum of 18 pair are practiced per game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 18 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
10. 18 cards, A-Z (Lowercase)
Memory - The level consists of 26 pairs (consisting of identical words paired with each other), but a maximum of 18 pair are practiced per game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 18 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
Calculation of knowledge points
Each completed game level gives 1 knowledge point in Alphabet memory. The maximum number of points (10 knowledge points) is achieved when you pass all 10 levels. You'll get a bronze medal when you complete a level 2 times and a silver medal after 5 completed rounds. A gold medal will be received after 10 completed rounds. In Alphabet memory, the maximum number of collectable gold medals is 10. You only earn knowledge points for levels that has not been cleared before. A cleared level has a green background above. Even when you have completed a level, you can continue practicing at that level, but it gives you no more knowledge points.
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