Abacus bead recognition

1
Linking up
Numbers 0-7, Link up Difficult
2
Memory Numbers
Number 0-7 Difficult
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Recent activities in this game

Someone had a problem at level 1. Linking up (Numbers 0-7) .
2024-06-21 02:50 after 19 seconds of playing.
Someone had a problem at level 2. Memory Numbers (Number 0-7) .
2024-06-20 22:47 after 10 seconds of playing.
Someone had a problem at level 1. Linking up (Numbers 0-7) .
2024-06-19 23:59 after 1 minute of playing.
Someone had a problem at level 1. Linking up (Numbers 0-7) .
2024-06-19 13:55 after 19 seconds of playing.
Someone got 23 moves at level 2. Memory Numbers (Number 0-7) .
2024-06-18 19:08 after 1 minute of playing.
Someone got all questions correct at level 1. Linking up (Numbers 0-7) .
2024-06-18 19:07 after 1 minute of playing.
Someone had a problem at level 2. Memory Numbers (Number 0-7) .
2024-06-17 20:45 after 34 seconds of playing.
Someone had a problem at level 1. Linking up (Numbers 0-7) .
2024-06-17 20:44 after 60 seconds of playing.
Someone had a problem at level 1. Linking up (Numbers 0-7) .
2024-06-14 17:30 after 10 seconds of playing.
Someone had a problem at level 1. Linking up (Numbers 0-7) .
2024-06-13 17:36 after 2 seconds of playing.

Abacus numbers and memory. learn number and bead recognition with a game of memory.

The game Abacus bead recognition

Instructions for Abacus bead recognition

This is a game about memory with the numbers 0 through 6 using the picture of the abacus and the numbers with hands and fingers with pictures of the numbered item.

1. Linking up (Numbers 0-7)

Link upLink up - The level consists of 8 questions (all of which have pictures) and all are practiced every game round. The player's task is to link the 8 questions in the colored boxes with the most appropriate answers in the white boxes. Each colored box can only be linked to one white box and vice versa. The student receives feedback on the links before submission and has 3 attempts to get all the links right. Questions have speech synthesis in English. Answers have speech synthesis in English. There is no time limit. When the student has linked all the boxes correctly, the game round is completed. If it is too difficult, the player can click the button named Cancel - then the correct links are displayed - and then try to complete the level again.

2. Memory Numbers (Number 0-7)

MemoryMemory - The level consists of 8 pairs (consisting of pictures paired with other pictures) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 8 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named Cancel - then it will show which pairs of cards match - and then try to complete the level again.

Calculation of knowledge points

Each completed game level gives 1 knowledge point in Abacus bead recognition. The maximum number of points (2 knowledge points) is achieved when you pass all 2 levels. You'll get a bronze medal when you complete a level 2 times and a silver medal after 5 completed rounds. A gold medal will be received after 10 completed rounds. In Abacus bead recognition, the maximum number of collectable gold medals is 2. You only earn knowledge points for levels that has not been cleared before. A cleared level has a green background above. Even when you have completed a level, you can continue practicing at that level, but it gives you no more knowledge points.

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Additional game information

Subject
Math
Target group
Kindergarten - First grade
Game creator
A user (id 314162)
Updated
2024-03-22
Published online
2024-03-22
Unique id
1678
Saved by
0-5 users
Operating system
Browser
Price
Free of charge

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