Someone got
all questions correct at level
2. Numbers 0 to 10 (Type) .
5 hours ago after 50 seconds of playing.
Someone had a problem at level
2. Numbers 0 to 10 (Type) .
5 hours ago after 23 seconds of playing.
Someone had a problem at level
2. Numbers 0 to 10 (Type) .
5 hours ago after 3 minutes of playing.
Someone had a problem at level
2. Numbers 0 to 10 (Type) .
5 hours ago after 18 seconds of playing.
Someone got
all words right at level
6. Find the number (One to ten) .
5 hours ago after 4 minutes of playing.
Someone got
all questions correct at level
1. Numbers 0 to 10 (Choose) .
9 hours ago after 7 minutes of playing.
Someone got
all words right at level
17. Find the number (Ten to one hundred) .
9 hours ago after 3 minutes of playing.
Someone got
all questions correct at level
1. Numbers 0 to 10 (Choose) .
9 hours ago after 34 seconds of playing.
Someone got
all questions correct at level
1. Numbers 0 to 10 (Choose) .
11 hours ago after 56 seconds of playing.
Someone had a problem at level
2. Numbers 0 to 10 (Type) .
2023-12-07 12:46 after 1 minute of playing.
Practice reading and writing of numbers from 0 to 100 in Swedish.
Instructions for Numbers in Swedish
Whether you want to learn Swedish for your own personal fulfillment, or because you plan to visit Sweden, knowing how to count is an important early skill. In this game you will learn the Swedish numbers from zero to one hundred in the different levels. On some levels you are supposed to choose the correct spelling and on other you should type the number yourself.
Counting in Swedish from 0 to 100:
0-12: Digits and numbers from zero to twelve are specific words.
13-19: From thirteen to nineteen, the numbers are formed from the matching digits, adding a form of the word for ten at the end.
10-90: The tens (except for ten and twenty) are formed by suffixing the digit root with the word for ten.
Numbers practiced in this Swedish counting numbers game:
1 – en
2 – två
3 – tre
4 – fyra
5 – fem
6 – sex
7 – sju
8 – åtta
9 – nio
10 – tio
11 – elva
12 – tolv
13 – tretton
14 – fjorton
15 – femton
16 – sexton
17 – sjutton
18 – arton
19 – nitton
20 – tjugo
30 – trettio
40 – fyrtio
50 – femtio
60 – sextio
70 – sjuttio
80 – åttio
90 – nittio
100 – hundra
1. Numbers 0 to 10 (Choose)
Multiple choice - The level consists of 11 questions, but a maximum of 10 questions are practiced per game round. For each question, the player is given three possible answers. Only one of these is correct. It is up to the player to choose the correct alternative. The student has 3 hearts (extra lives) that keep the game round going. There is no time limit. When the student has selected all the correct answers, the game round is completed. If it is too difficult, the player can click the button named
Cancel - then the correct answers will be displayed - and then try to complete the level again.
2. Numbers 0 to 10 (Type)
Questions with text answers - The level consists of 11 questions, but a maximum of 10 questions are practiced per game round. The student has to write the correct answer without color guidance and has 3 attempts to write the correct word or sentence in each question's text field that are not case-sensitive. The student receives feedback on each keystroke to make it easier to type the correct answer. If the entered character is correct, the text turns
green and if it's incorrect, the text turns
red. There is no time limit. When the student has written all the answers correctly, the game round is completed. If it is too difficult, the player can click the button named
Cancel - then the correct answers will be displayed - and then try to complete the level again.
3. Number memory (1 to 10)
Memory - The level consists of 10 pairs (consisting of words paired with other words) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
4. Number memory (1 to 10, listen to text)
Memory - The level consists of 10 pairs (consisting of words paired with other words) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
5. Number memory (1 to 10, listen to digits)
Memory - The level consists of 10 pairs (consisting of words paired with other words) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
6. Find the number (One to ten)
Letter grid - The level consists of 10 words and all are practiced every game round. The player is shown a board consisting of letters in a grid and must drag the mouse pointer or finger over the letters until a word is found. The words to be found are placed on the board as readable words and they are listed with hidden letters next to the board. If the student manages to find all the words, the game is won. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then the correct words will be displayed - and then try to complete the level again.
7. Numbers 11 to 20 (Choose)
Multiple choice - The level consists of 10 questions and all are practiced every game round. For each question, the player is given three possible answers. Only one of these is correct. It is up to the player to choose the correct alternative. The student has 3 hearts (extra lives) that keep the game round going. There is no time limit. When the student has selected all the correct answers, the game round is completed. If it is too difficult, the player can click the button named
Cancel - then the correct answers will be displayed - and then try to complete the level again.
8. Numbers 11 to 20 (Type)
Questions with text answers - The level consists of 10 questions and all are practiced every game round. The student has to write the correct answer without color guidance and has 3 attempts to write the correct word or sentence in each question's text field that are not case-sensitive. The student receives feedback on each keystroke to make it easier to type the correct answer. If the entered character is correct, the text turns
green and if it's incorrect, the text turns
red. There is no time limit. When the student has written all the answers correctly, the game round is completed. If it is too difficult, the player can click the button named
Cancel - then the correct answers will be displayed - and then try to complete the level again.
9. Number memory (11 to 20)
Memory - The level consists of 10 pairs (consisting of words paired with other words) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
10. Number memory (11 to 20, listen to text)
Memory - The level consists of 10 pairs (consisting of words paired with other words) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
11. Number memory (11 to 20, listen to numbers)
Memory - The level consists of 10 pairs (consisting of identical words paired with each other) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
12. Find the number (Eleven to twenty)
Letter grid - The level consists of 10 words and all are practiced every game round. The player is shown a board consisting of letters in a grid and must drag the mouse pointer or finger over the letters until a word is found. The words to be found are placed on the board as readable words and they are listed with hidden letters next to the board. If the student manages to find all the words, the game is won. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then the correct words will be displayed - and then try to complete the level again.
13. Tens 10 to 100 (Choose)
Multiple choice - The level consists of 10 questions and all are practiced every game round. For each question, the player is given three possible answers. Only one of these is correct. It is up to the player to choose the correct alternative. The student has 3 hearts (extra lives) that keep the game round going. There is no time limit. When the student has selected all the correct answers, the game round is completed. If it is too difficult, the player can click the button named
Cancel - then the correct answers will be displayed - and then try to complete the level again.
14. Tens 10 to 100 (Type)
Questions with text answers - The level consists of 10 questions and all are practiced every game round. The student has to write the correct answer without color guidance and has 4 attempts to write the correct word or sentence in each question's text field that are not case-sensitive. The student receives feedback on each keystroke to make it easier to type the correct answer. If the entered character is correct, the text turns
green and if it's incorrect, the text turns
red. There is no time limit. When the student has written all the answers correctly, the game round is completed. If it is too difficult, the player can click the button named
Cancel - then the correct answers will be displayed - and then try to complete the level again.
15. Number memory (Tens, 10 to 100)
Memory - The level consists of 10 pairs (consisting of words paired with other words) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
16. Number memory (Tens, 10 to 100, listen)
Memory - The level consists of 10 pairs (consisting of identical words paired with each other) and all are practiced every game round. The student's task is to find two cards that match. If two matching cards are found, they are removed from the board. The game is finished when all 10 pairs of cards have been found and the memory has no cards left. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then it will show which pairs of cards match - and then try to complete the level again.
17. Find the number (Ten to one hundred)
Letter grid - The level consists of 10 words and all are practiced every game round. The player is shown a board consisting of letters in a grid and must drag the mouse pointer or finger over the letters until a word is found. The words to be found are placed on the board as readable words and they are listed with hidden letters next to the board. If the student manages to find all the words, the game is won. There is no time limit. If it is too difficult, the player can click the button named
Cancel - then the correct words will be displayed - and then try to complete the level again.
Calculation of knowledge points
Each completed game level gives 1 knowledge point in Numbers in Swedish. The maximum number of points (17 knowledge points) is achieved when you pass all 17 levels. You'll get a bronze medal when you complete a level 2 times and a silver medal after 5 completed rounds. A gold medal will be received after 10 completed rounds. In Numbers in Swedish, the maximum number of collectable gold medals is 17. You only earn knowledge points for levels that has not been cleared before. A cleared level has a green background above. Even when you have completed a level, you can continue practicing at that level, but it gives you no more knowledge points.
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